FBX 2018 format animation issue
See original GitHub issueI bought a 3D model with animation online, which is .max file format. I just got Autodesk 3DS MAX 2018, so I exported it as FBX 2018 format. Whether I baked animation or not, the model could be shown fine in the scene but the animation could not be played at all. The code that I loaded the model is shown as below, which is the same as the threejs example:
`
var loader = new THREE.FBXLoader();
loader.load( 'angel/angel2.FBX', function ( object ) {
mixer = new THREE.AnimationMixer( object );
var action = mixer.clipAction( object.animations[ 0 ] );
action.play();
object.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
}
} );
object.position.y = 200;
object.scale.set( 50, 50, 50 );
scene.add( object );
} );
`
Three.js version
- Dev
- r104
- …
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Issue Analytics
- State:
- Created 4 years ago
- Comments:5
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Thanks very much. I have posted the progress and closed the issue. Thanks for sharing your loader website!
On Thu, May 9, 2019 at 2:32 AM Lewy Blue notifications@github.com wrote:
– Best Wishes! -------------------------------------------------------------------- Bingwei Chen
Department of Computer Science and Technology Tsinghua University
Department of Research and Development National Supercomputer Center in Wuxi
Email: chenbwei2012@gmail.com Tel: +86 13671213508
The animation plays fine on my loader, using the latest version of the FBXLoader.