GLTFLoader: Skinned meshes distorted
See original GitHub issueDescription of the problem
I’ve realized that certain glTF models like the small robot or the cesium man look distorted in dev
. Could this be related to the latest changes to SkinnedMesh
?
Check out the hands of the robot: https://raw.githack.com/mrdoob/three.js/dev/examples/webgl_animation_skinning_morph.html
and the torso of the cesium man: https://raw.githack.com/mrdoob/three.js/dev/examples/webgl_loader_gltf_extensions.html
The skinning example of FBXLoader
and ColladaLoader
looks fine. Same for the webgl_animation_skinning_blending which uses GLTFLoader
.
Three.js version
- Dev
- r98
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
Issue Analytics
- State:
- Created 5 years ago
- Comments:12 (5 by maintainers)
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Top GitHub Comments
I have a patch that only normalizes floating-point weights, will submit a PR momentarily. Seems like a reasonable compromise.
oh no 😅