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Linewidth on NWjs/MacOS

See original GitHub issue
Description of the problem

Linewidth does work in a Chrome on MacOS, however when packing as a nw.js application this feature seems broken. I tried the -use-gl=dekstop switch to no effect (was not expecting that to work anyway)

Three.js version
  • Dev
  • r82
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • MacOS
  • Linux
Hardware Requirements (graphics card, VR Device, …)

Standard Macbook Pro 13" (2016)

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:10 (3 by maintainers)

github_iconTop GitHub Comments

5reactions
tentonecommented, Dec 5, 2016

This is a known WebGL when running on most browsers in Windows (Angle problem), this doesn’t seems related to three.js

1reaction
tildebytecommented, Dec 9, 2016

@ThAlmighty Whoa, weird one. @ThAlmighty, @tentone If one of you opens an issue, it’d probably be a good idea to cross-link here.

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