MeshPhysicalMaterial: Add .transparencyMap
See original GitHub issueBuilding on https://github.com/mrdoob/three.js/pull/17114, I’m proposing to add a .transparencyMap
property to MeshPhysicalMaterial, as a texture alternative to .transparency
. The two parameters combined would allow thin-surface optical transparency workflows.
Related:
Issue Analytics
- State:
- Created 3 years ago
- Reactions:2
- Comments:9 (2 by maintainers)
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Top GitHub Comments
That sounds good to me 👍
@WestLangley @mrdoob What do you think of renaming the
.transparency
parameter to.transmission
? Especially since it is generally used with.transparent = false
, I think transmission may be easier to understand… this seems to line up with other tools: