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MeshPhysicalMaterial: Add .transparencyMap

See original GitHub issue

Building on https://github.com/mrdoob/three.js/pull/17114, I’m proposing to add a .transparencyMap property to MeshPhysicalMaterial, as a texture alternative to .transparency. The two parameters combined would allow thin-surface optical transparency workflows.

Related:

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Reactions:2
  • Comments:9 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
mrdoobcommented, Jun 18, 2020

That sounds good to me 👍

1reaction
donmccurdycommented, Jun 18, 2020

@WestLangley @mrdoob What do you think of renaming the .transparency parameter to .transmission? Especially since it is generally used with .transparent = false, I think transmission may be easier to understand… this seems to line up with other tools:

Read more comments on GitHub >

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