MeshPhysicalMaterial: Support clearcoatMap, clearcoatRoughnessMap
See original GitHub issueMeshPhysicalMaterial currently offers:
- clearcoat
- clearcoatRoughness
- clearcoatNormalMap
The glTF extension KHR_materials_clearcoat
will also require texture versions of the first two, which I’d propose adding to (only) MeshPhysicalMaterial:
- clearcoatMap
- clearcoatRoughnessMap
Issue Analytics
- State:
- Created 4 years ago
- Reactions:1
- Comments:15
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Top GitHub Comments
Fixed by https://github.com/mrdoob/three.js/pull/18769.
Wow adding a map texture with a transform worked great, The clearcoatnormal is now repeating. I was just using a colour as there was no map texture, so making that colour as an 8x8 map and making it a repeating texture worked a treat. Thanks