MeshStandardNodeMaterial doesn't seem to support opacity
See original GitHub issueThe transparent
property of a MeshStandardNodeMaterial
gets set back to false after one frame when the property needsUpdate
is set to true. The opacity property when set to 0.7, and stays like that even after the update.
This makes it so that transparency is not supported when using the MeshStandardNodeMaterial
. Unless I’m missing something? See this JSFiddle.
I would like to see this working 😋
Issue Analytics
- State:
- Created 4 years ago
- Comments:6
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Top GitHub Comments
https://github.com/mrdoob/three.js/issues/14722#issuecomment-1236774514
Offtopic note: I’ll be continuing on my personal account @n2k3 (I can’t seem to transfer issues to my personal account)