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Morph targets is broken for large number of vertices

See original GitHub issue

Morph target animation breaks the mesh apart when there is over about 100K coordinates (~33K vertices). The image below is taken from the webgl_morphtargets example. I created the box geometry with 75 segments in each dimension. This results in just over 100K coordinates.

const geometry = new THREE.BoxGeometry( 2, 2, 2, 75, 75, 75 );

image

Platform:

  • Device: Dekstop
  • OS: Windows
  • Browser: Chrome
  • Three.js version: dev

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:6 (1 by maintainers)

github_iconTop GitHub Comments

1reaction
kareemkermadcommented, Jan 12, 2022

@mrdoob It’s a GTX 1080. Looking at the logs, I believe the driver was 471.68, but I’m not certain. It wasn’t extremely out of date.

1reaction
kareemkermadcommented, Jan 12, 2022

Thanks for responding, I updated my graphics driver and it seems to work fine now.

Read more comments on GitHub >

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