NodeMaterial visual editor
See original GitHub issueThe discussion in https://github.com/mrdoob/three.js/issues/7522 became convoluted, with several different topics overlapping.
One topic is:
NodeMaterial is verbose when coding, i can’t make heads or tails with it, especially when compared to just writing GLSL.
To which the answer is mostly:
You’re not intended to code, there will be a visual editor.
I actually didn’t understand if @sunag’s visual editor will be open sourced and will be part of three.js.
I’d like to discuss the visual editor component to NodeMaterial
. When, how, why, etc. 😃
For example:
I saw this editor https://shaderfrog.com/ mentioned in #7522, how does the three.js community decide which closed/open source tool it should depend on? What’s the significance of SEA3D in this context and how does it relate to three.js?
Issue Analytics
- State:
- Created 5 years ago
- Comments:32 (24 by maintainers)
Top GitHub Comments
i did it yayyyyyyyy https://v2.effectnode.com/
Yes 😄
https://github.com/wonglok/effectnode2-gui