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NodeMaterial visual editor

See original GitHub issue

The discussion in https://github.com/mrdoob/three.js/issues/7522 became convoluted, with several different topics overlapping.

One topic is:

NodeMaterial is verbose when coding, i can’t make heads or tails with it, especially when compared to just writing GLSL.

To which the answer is mostly:

You’re not intended to code, there will be a visual editor.

I actually didn’t understand if @sunag’s visual editor will be open sourced and will be part of three.js.

I’d like to discuss the visual editor component to NodeMaterial. When, how, why, etc. 😃

For example:

I saw this editor https://shaderfrog.com/ mentioned in #7522, how does the three.js community decide which closed/open source tool it should depend on? What’s the significance of SEA3D in this context and how does it relate to three.js?

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:32 (24 by maintainers)

github_iconTop GitHub Comments

8reactions
wonglokcommented, May 16, 2020

I will definitely try to make a GUI + JSON + SDK for ThreeJS Node APIs for my personal fun fun usage >v<!!! Thank you all!!! OMG!!!

did you do it??

i did it yayyyyyyyy https://v2.effectnode.com/

3reactions
wonglokcommented, May 16, 2020
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