Oculus Quest VR: texImage3D is not a function
See original GitHub issueDescription of the problem
When calling render with
renderer.vr.enabled = true;
on Oculus quest, you get the error:
Error message: Uncaught TypeError: texImage3D is not a function
URL: three.js
Line Number: 22118
This appears to be related to multiview which I presume is used for VR now.
This issue is very recent. Yesterday before my Oculus Quest automatically updated itself, I was able to run my VR game fine on it. After the update, I had to switch to using XR instead. I downloaded the latest build of three.js. Now whenever vr.enabled === true I get this error.
Three.js version
- Dev
OS
- Android
Issue Analytics
- State:
- Created 4 years ago
- Comments:25 (2 by maintainers)
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Top GitHub Comments
7.1 should be released this week, btw.
I just tested the apk and I can confirm
OVR_multiview2
is not exposed in the WebGL1 context, and multiview is working as expected with no antialias context (Using this PR: https://github.com/mrdoob/three.js/pull/18178). I have tried also the rest of the examples and all of them works fine on the v7.1 Thanks @Artyom17 👍