Shadow problem with logarithmic depth buffer
See original GitHub issueuse the logarithmicDepthBuffer
cause shadow problem, use threejs r108dev
this is the example link
https://raw.githack.com/1147079942/three.js/dev/examples/webgl_shadowmap_viewer.html
Three.js version
- Dev
- r108
- r107
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
Issue Analytics
- State:
- Created 4 years ago
- Comments:29 (1 by maintainers)
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Top GitHub Comments
I am not able to reproduce the artifacts, either.
@1147079942 I suggest you avoid using logarithmic depth buffer.
I test so many personal computer, many windows system has the same problem, I don’t think update the system or hardware can solve this very well.I afraid I need learn more about the shader now, wish me luck.