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Sprite rendering problem in VR mode.

See original GitHub issue
Description of the problem

Sprites dont get rendered properly in VR mode. In non-VR mode, it works perfectly. In VR mode, i can only see the sprite in the right camera and the position is also getting changed. Please check the screenshots -

Non-VR mode:

1

VR mode: 2

Is it happening because ArrayCamera hasn’t been checked while rendering sprites?

Three.js version
  • Dev
  • r86
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

HTC Vive or Oculus

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:10

github_iconTop GitHub Comments

2reactions
Mugen87commented, Jul 10, 2018

Solved via #14411

0reactions
pelkamarcincommented, Dec 25, 2017

@larkychris I do not remember in this moment i can come back to you in january when i go back to work 😄 Merry Christmas to you too:)

Read more comments on GitHub >

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