'textureCubeLodEXT' : no matching overloaded function found
See original GitHub issueI’m working on a PBR Material, extensions.shaderTextureLOD=true works fine on r117, but r118 and later fragment shader fails compilation.
ERROR: 0:253: 'textureCubeLodEXT' : no matching overloaded function found
ERROR: 0:253: '=' : dimension mismatch
ERROR: 0:253: '=' : cannot convert from 'const mediump float' to 'mediump 4-component vector of float'
253: vec4 rgba = textureCubeLodEXT(texture, dir, lod);
Issue Analytics
- State:
- Created 3 years ago
- Comments:12 (6 by maintainers)
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shaderTextureLODtrue works fine on r117 but r118 and later fragment shader fails compilation. ERROR: 0:253: 'textureCubeLodEXT' : no matching.
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Top GitHub Comments
Yes, that’s what I though. Thanks for double checking! I think I’m going to remove that code for now…
Yes, I’m using the RawShaderMaterial. I think it’s time to move forward to update my knowledge. Thank you very much.