The color of the environment map is displayed brighter than r98
See original GitHub issueI tried webgl_loader_gltf
sample with three.js r98 and r99.
As a result of comparison, r99 seems to be slightly brighter than r98.
I think that it is necessary to specify THREE.sRGBEncoding
in the environment map if it is over r99.
However, applying THREE.sRGBEncoding
to the environment map will make the model darker, so I think further actions are necessary. Unfortunately I do not know how to do it.
three.js r99 + sRGBEncoding result:
Issue Analytics
- State:
- Created 5 years ago
- Comments:42 (12 by maintainers)
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Top GitHub Comments
@tsuchan See https://github.com/mrdoob/three.js/wiki/Migration-Guide
My two cents:
I would suggest that roughness, metalness, glossiness, normal, bump just be linear always. It sometimes will be slightly wrong but I doubt people will notice.
Only the color channels should allow for decoding, either sRGB, or linear. I would suggest handling sRGB/etc decoding in Javascript and assume within the shaders that all uniforms are in linear color space. The last thing we need is more complexity in the shaders, especially a decode per pixelshader instantiation that is exactly the same each time (and another DEFINE or uniform - there are too many of those already.)