THREE.MeshBasicMaterial: 'stencilWrite' is not a property of this material.
See original GitHub issueAnd yet: https://github.com/mrdoob/three.js/blob/master/examples/webgl_clipping_stencil.html#L57-L61
var baseMat = new THREE.MeshBasicMaterial();
...
baseMat.stencilWrite = true;
what gives?
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (3 by maintainers)
Top Results From Across the Web
three.js load glb warning 'format' is not a property of this ...
module.js:7950 THREE.MeshStandardMaterial: 'format' is not a property of this material. when I load a .glb I made in blender.
Read more >Material – three.js docs
The material will not be rendered if the opacity is lower than this value. ... This can be used in conjunction with a...
Read more >ShaderLab command: Stencil
Usage. This command makes a change to the render state. Use it in a Pass block to set the render state for that...
Read more >Unity stencil property. I currently have few materials but in ...
The stencil test always passes,and Unity does not compare the pixel's depth value to the ... 520 N Lincoln Street, West Unity, OH...
Read more >ThreeJS Material - TAE - Tutorial
The material will not be rendered if the opacity is lower than this ... be used in conjunction with a mesh's renderOrder property...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Are you aware that #15611 landed in
R107
? You are usingR105
.@makc please, always provide the version of three.js you’re using when reporting bugs… 😔