Values useRenderToTexture and __useRenderToTexture seems never be set
See original GitHub issueWhile browsing through the sources I have come across a thing I do not understand: in function useMultisampledRTT
there is a reference to a value renderTargetProperties.__useRenderToTexture
, but no such value is used anywhere in the code.
Is this something user is supposed to set somehow?
Does useMultisampledRTT
ever return true?
There is also a reference to value renderTarget.useRenderToTexture
in setRenderTargetTextures
. The value is only set to false there and never used. Is this some kind of relic?
Issue Analytics
- State:
- Created 2 years ago
- Comments:6 (3 by maintainers)
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Does any device+browser support
WEBGL_multisampled_render_to_texture
today? I’ve been trying a few modern devices and can’t find it.