VAO performance issues on Radeon 460
See original GitHub issueDescribe the bug
VAO Test ~5000ms from 1500ms with latest THREE r126 regression to r117.1
Test from https://github.com/mrdoob/three.js/pull/16287 To Reproduce
Steps to reproduce the behavior:
https://jsfiddle.net/s4vwgm2x/ (r126.1
)
https://jsfiddle.net/s4vwgm2x/1/ (r117.1
)
Expected behavior
<1500ms withVAO
Screenshots
Platform:
- Device: [Desktop]
- OS: [ Linux]
- Browser: [Chrome]
- Three.js version: [r126.1]
Issue Analytics
- State:
- Created 2 years ago
- Comments:37 (9 by maintainers)
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Top GitHub Comments
Yes, hopefully this performance problem has been addressed on all platforms. The problem was solely in Chrome, not ANGLE, so I apologize for incorrectly guessing where it was. Please follow up on https://crbug.com/1192082 to confirm whether this is fully addressed. Thanks.
If it’s not too difficult to leave the VAO and non-VAO code paths in place, that would be great - we will absolutely try to optimize the VAO path better in ANGLE in https://crbug.com/1192082 .
Would appreciate it if you’d continue pursuing using UBOs. The implementation of this functionality in ANGLE on top of D3D11 has already received quite a lot of attention in https://bugs.chromium.org/p/angleproject/issues/detail?id=3682 , and I think it should be a performance benefit on all platforms. But if you can try it and let the browser implementers know about any performance pitfalls you have, with test cases, that would be greatly appreciated.