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Video is played without image

See original GitHub issue
Description of the problem

I think it’s related to this issue : https://github.com/mrdoob/three.js/issues/19880 I’m not sure but be free to link mine to it.

When I try (on a http-server like the issue above) to play a video (~18Mb) on a slow network, it plays but without image. We can only hear the sound.

I get three errors : WebGL: INVALID_VALUE: tex(Sub)Image2D: video visible size is empty [.WebGL-0x556447eedf80]RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)? [.WebGL-0xe4c99100]GL ERROR :GL_INVALID_VALUE : glCopyTextureCHROMIUM: invalid image size

I manage to reproduce this bug only in Android Chrome 84 and it’s not happening every time. Try to f5 the page if you don’t have the “glCopyTextureCHROMIUM” error (on private navigation).

I think it’s related to the issue mentioned above but I’m not sure.

Capture

Video : black_screen.zip

JSFiddle to reproduce : https://jsfiddle.net/Mickoou/63z9pth4/43/ PS: it has a click event to play the video.

Thanks !

Three.js version
  • Dev
  • r118
Browser
  • [] All of them
  • Chrome 84
  • Firefox
  • Internet Explorer
OS
  • [] All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:9

github_iconTop GitHub Comments

2reactions
Mugen87commented, Jul 23, 2020

It seems there is an issue with your device. I don’t believe this can’t be fixed on app or engine level.

Try to upgrade Android if possible. Unfortunately, I can’t think of another suggestion…

0reactions
phdcodercommented, Oct 11, 2020

I was experiencing the same error, resolved this problem by downloading the whole video using XMLHttpRequest before creating GL context.

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