Visibility do not apply to child objects
See original GitHub issuewhile using three inspector i noticed if
parent = new THREE.Object3D();
parent.add(mesh1);
parent.add(mesh2);
parent.visible = false;
mesh1 and mesh 2 are still visible. is this intended or bug?
Issue Analytics
- State:
- Created 12 years ago
- Comments:20 (17 by maintainers)
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Hi everyone, not sure if this has already been clarified, but Im trying to set up an enclosed room with some soft lighting. I wanted to use area lights to achieve this but the light source is visible. Is there a way to keep the light emitting but hide the visibility of the light source itself? Any help would be greatly appreciated!
@jesseazueta please, don’t post in old conversations with unrelated questions.