WebGLRenderer.autoClear = false doesn't work.
See original GitHub issueNot sure when this got broken, but it doesn’t seem to work either on the master nor dev branches…
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- State:
- Created 12 years ago
- Comments:23 (19 by maintainers)
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three.js - Use both autoclear and preserveDrawingBuffer in ...
If you are instantiating WebGLRenderer and preserving the drawing buffer like so: var renderer = new THREE. ... autoClear = false;.
Read more >WebGLRenderer#autoClear – three.js docs
First, set autoReset to false . renderer.info.autoReset = false; Call reset() whenever you have finished to render a single frame. renderer.info.reset(); ...
Read more >Solved: How to make material opacity and transparent in Ex...
... webgl renderer this.renderer = new WebGLRenderer({ context: context.gl, alpha: true, antialias: true }); this.renderer.autoClear = false ...
Read more >Working with the Camera - Three.js - page 142
WebGLRenderer , we set the autoclear property to false . ... This makes sure the 2D overlay is rendered completely on top and...
Read more >Viewport and low level operations - CGwith3JS - Google Sites
Multi-Viewport Rendering. The default settings in WebGLRenderer simplify many things: ... autoClear = false; ... Otherwise, it wont work properly.
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Oh! So for doing such trail effects you need to do
I see I see! I guess something changed from some months ago.
@koblin there is also this new example to have this use case under control http://mrdoob.github.com/three.js/examples/webgl_trails.html