Why the distance of the camera is 500, rather than <distance>
See original GitHub issuethis.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
I think
this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, distance) );
will be better?
Three.js version
- Dev
- r87
- …
Issue Analytics
- State:
- Created 6 years ago
- Comments:13 (9 by maintainers)
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Most the the depth precision is near the front of the frustum. So set your near plane as large as possible.
You can read about depth precision here.
Try to answer your question yourself by doing an experiment.
If you need more help, see stackoverflow or the forum. Be sure to show your code when you ask a question.