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Odyssey New Ingredients

See original GitHub issue

New ingredients:

https://elite-dangerous.fandom.com/wiki/Data https://elite-dangerous.fandom.com/wiki/Components https://elite-dangerous.fandom.com/wiki/Goods

The ingredient file will need to be updated:

https://github.com/msarilar/EDEngineer/blob/master/EDEngineer/Resources/Data/entryData.json

Example ingredient:

  {
    "Name": "Aberrant Shield Pattern Analysis",
    "Rarity": "Rare",
    "FormattedName": "aberrantshieldpatternanalysis",
    "Kind": "Data",
    "OriginDetails": [
      "Ship scanning (combat ships)",
      "Mission reward",
      "Needed for The Sarge (50)"
    ],
    "Group": "ShieldData"
  }
  • Name : will need to be what’s on the screen
  • FormattedName : will need to match what’s in the game’s logs when the ingredient is found
  • Kind : will need to refer to new types I think (OdysseyData/OdysseyComponents/OdysseyGoods for instance)
  • OriginDetails : can be left empty for now
  • Group : to be determined

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Reactions:12
  • Comments:28 (23 by maintainers)

github_iconTop GitHub Comments

2reactions
jpacelli62commented, Jun 5, 2021

I’m working on events, TradeMicroResources works now for me. I’ll send new pull request soon.

1reaction
OzDruiDcommented, Jun 4, 2021

@Gimi1967 ddoes this help? { “Name”:“bypass”, “Name_Localised”:“E-Breach”, “OwnerID”:0, “Count”:96 } This is from my journals - anything else your looking for ? or ?

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