Audio record ios 11 no data
See original GitHub issueSince iOS 11 and the support of getusermedia, I would like to use the record feature for safari on iPad but is not working at all.
I checked this issue (https://github.com/muaz-khan/RecordRTC/issues/275). I have adapted my code to use StereoAudioRecorder. I get no error in the console but just that I record nothing (the data is 44 Bytes and is just empty) despite it works on chrome (PC).
Here is my dumb test index. I try to record the voice of the user for 1 second and then I stop and get the data. To easily debug I push in the html the base64 and I have a quick audio html5 to be able to play the sound.
<!DOCTYPE html>
<html>
<head>
<script src="https://webrtcexperiment-webrtc.netdna-ssl.com/RecordRTC.js"></script>
<script src="https://cdn.webrtc-experiment.com/gumadapter.js"></script>
</head>
<body>
<audio id="toto" controls></audio>
<div id="result" style="max-width:500px; word-wrap: break-word; "></div>
<script>
function successCallback(audioStream) {
// RecordRTC usage goes here
var recordRTC = RecordRTC(audioStream, {recorderType: StereoAudioRecorder});
recordRTC.startRecording();
setTimeout(
function() {recordRTC.stopRecording(function(audioURL) {
var recordedBlob = recordRTC.getBlob();
recordRTC.getDataURL(function(dataURL) {
var audio = document.querySelector('audio');
audio.src = dataURL;
document.getElementById("result").innerHTML = dataURL;
});
});}, 1000);
}
function errorCallback(error) {
// maybe another application is using the device
}
var mediaConstraints = { audio: true };
navigator.mediaDevices.getUserMedia(mediaConstraints).then(successCallback).catch(errorCallback);
</script>
</body>
</html>
Thanks for your help.
Issue Analytics
- State:
- Created 6 years ago
- Reactions:2
- Comments:66
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@danielstorey - Cloning the audiostream does seem to work as an alternative to calling getUserMedia again to get a new stream, and might be easier to use in some implementations. It doesn’t seem to work if the stream’s tracks are stopped though.
@DrLongGhost - ~I can not replicate your findings if the track is stopped and context closed. When track/context is closed after recording is complete, then switching apps seems to break things almost every time. If the track/context is left open, then switching apps tends to be okay.~ UPDATE: 20180410 - After removing dependencies to ensure everything is cleaned up when recording is finished, I can now replicate. I no longer have stability issues when switching apps or sleeping/locking, even if closing tracks.
I’m no longer user RecordRTC so won’t continue here, but in case it helps, I built a cleaner demo showing everything I’ve learned.
@GersonRosales Example 3 indeed seems able to correctly start and stop multiple recordings on iOS11.1, so this approach looks promising. Thanks for pointing me in this direction, I’ll look more into it.