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Cannot use as a Unity package

See original GitHub issue

Hi,

Tried to use the repository as a local Unity package and got following error:

An error occurred while resolving packages:
  Folder [C:\Unity Projects\FusionWater\Packages] contains invalid packages:
    Manifest [C:\Unity Projects\FusionWater\Packages\FusionWater-main\package.json] is invalid:
      `unityRelease` attribute is set to `0b5` but `unity` attribute is not set.

A re-import of the project may be required to fix the issue or a manual modification of C:/Unity Projects/FusionWater/Packages/manifest.json file.

What is the minimum Unity version for the project?

Tried to add "unity": "2021.2", to the manifest and used Unity 2021.2.0b5: project can be opened but references to scripts in the scenes seem lost, at least inspector shows the warning. This is probably caused by missing assembly definition file.

Also there are missing material references for prefab instances in the scenes. Like in “MultipleFluids” scene it shows missing material for “Complex” and “Complex (1)” prefab instances.

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Reactions:1
  • Comments:10 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
nailuj05commented, Oct 19, 2021

Thank you for pointing it out. Otherwise I wouldn’t have noticed, that I forgot to swap out the collision meshes for the non-blender meshes! 😃

1reaction
rfadeevcommented, Oct 18, 2021

Thank you for the fix! The issue does not reproduce with 0.1.6 release .unitypackage. Yes, I did not have Blender installed.

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