Crash on macOS Catalina 10.15.7
See original GitHub issueI tried to run the Install script on a new project. When I try to play the Unreal editor crash with the following stack trace:
__pthread_kill Address = 0x7fff68b2733a (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff68aae808 (filename not found) [in libsystem_c.dylib]
PROCAbort Address = 0x292d3795e (filename not found) [in libcoreclr.dylib]
PROCEndProcess(void*, unsigned int, int) Address = 0x29290af07 (filename not found) [in libcoreclr.dylib]
UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) (.cold.4) Address = 0x292d3a4cc (filename not found) [in libcoreclr.dylib]
UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) Address = 0x292b5a1de (filename not found) [in libcoreclr.dylib]
DispatchManagedException(PAL_SEHException&, bool) Address = 0x292b5a266 (filename not found) [in libcoreclr.dylib]
HandleHardwareException(PAL_SEHException*) Address = 0x292b53619 (filename not found) [in libcoreclr.dylib]
SEHProcessException(PAL_SEHException*) Address = 0x2928d43c1 (filename not found) [in libcoreclr.dylib]
PAL_DispatchException Address = 0x292910800 (filename not found) [in libcoreclr.dylib]
PAL_DispatchExceptionWrapper Address = 0x292910477 (filename not found) [in libcoreclr.dylib]
Unknown() Address = 0x2946f5552 (filename not found) [in ???]
Unknown() Address = 0x2947c04af (filename not found) [in ???]
Unknown() Address = 0x2941ee0bf (filename not found) [in ???]
Unknown() Address = 0x2941dbf17 (filename not found) [in ???]
UnrealCLR::PrePhysicsTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x28ea3eacd [/Users/n23130/Documents/Unreal Projects/CLRsjekk/Plugins/UnrealCLR/Source/UnrealCLR/Private/UnrealCLR.cpp, line 1415] [in UE4Editor-UnrealCLR.dylib]
FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10fff7ffb (filename not found) [in UE4Editor-Engine.dylib]
TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x10fff7815 (filename not found) [in UE4Editor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c9a5e86 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c9a44a0 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) Address = 0x10c9a178d (filename not found) [in UE4Editor-Core.dylib]
FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x10fff00ee (filename not found) [in UE4Editor-Engine.dylib]
FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x10ffe9bea (filename not found) [in UE4Editor-Engine.dylib]
UWorld::Tick(ELevelTick, float) Address = 0x10f45254b (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x117fce290 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x118ba0908 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10c614ebb (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x10c62372f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10c64158f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10cbbe2e1 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff310087b2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff68be4109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff68bdfb8b (filename not found) [in libsystem_pthread.dylib]```
Issue Analytics
- State:
- Created 3 years ago
- Comments:6 (4 by maintainers)
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I ran the install script, pointed at a new c++ project, opened the project in Unreal Editor 4.26.1. I saw “Cheers from managed function…”. Very nice!
Please, check if this issue is still relevant with the latest version from the master branch.