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Crash on macOS Catalina 10.15.7

See original GitHub issue

I tried to run the Install script on a new project. When I try to play the Unreal editor crash with the following stack trace:


__pthread_kill Address = 0x7fff68b2733a (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff68aae808 (filename not found) [in libsystem_c.dylib]
PROCAbort Address = 0x292d3795e (filename not found) [in libcoreclr.dylib]
PROCEndProcess(void*, unsigned int, int) Address = 0x29290af07 (filename not found) [in libcoreclr.dylib]
UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) (.cold.4) Address = 0x292d3a4cc (filename not found) [in libcoreclr.dylib]
UnwindManagedExceptionPass1(PAL_SEHException&, _CONTEXT*) Address = 0x292b5a1de (filename not found) [in libcoreclr.dylib]
DispatchManagedException(PAL_SEHException&, bool) Address = 0x292b5a266 (filename not found) [in libcoreclr.dylib]
HandleHardwareException(PAL_SEHException*) Address = 0x292b53619 (filename not found) [in libcoreclr.dylib]
SEHProcessException(PAL_SEHException*) Address = 0x2928d43c1 (filename not found) [in libcoreclr.dylib]
PAL_DispatchException Address = 0x292910800 (filename not found) [in libcoreclr.dylib]
PAL_DispatchExceptionWrapper Address = 0x292910477 (filename not found) [in libcoreclr.dylib]
Unknown() Address = 0x2946f5552 (filename not found) [in ???]
Unknown() Address = 0x2947c04af (filename not found) [in ???]
Unknown() Address = 0x2941ee0bf (filename not found) [in ???]
Unknown() Address = 0x2941dbf17 (filename not found) [in ???]
UnrealCLR::PrePhysicsTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x28ea3eacd [/Users/n23130/Documents/Unreal Projects/CLRsjekk/Plugins/UnrealCLR/Source/UnrealCLR/Private/UnrealCLR.cpp, line 1415] [in UE4Editor-UnrealCLR.dylib]
FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10fff7ffb (filename not found) [in UE4Editor-Engine.dylib]
TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x10fff7815 (filename not found) [in UE4Editor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10c9a5e86 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10c9a44a0 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) Address = 0x10c9a178d (filename not found) [in UE4Editor-Core.dylib]
FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x10fff00ee (filename not found) [in UE4Editor-Engine.dylib]
FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x10ffe9bea (filename not found) [in UE4Editor-Engine.dylib]
UWorld::Tick(ELevelTick, float) Address = 0x10f45254b (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x117fce290 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x118ba0908 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x10c614ebb (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x10c62372f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10c64158f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10cbbe2e1 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff310087b2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff68be4109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff68bdfb8b (filename not found) [in libsystem_pthread.dylib]```

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:6 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
Karamellcommented, Apr 12, 2021

I ran the install script, pointed at a new c++ project, opened the project in Unreal Editor 4.26.1. I saw “Cheers from managed function…”. Very nice!

0reactions
nxrightherecommented, Apr 11, 2021

Please, check if this issue is still relevant with the latest version from the master branch.

Read more comments on GitHub >

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