Look ability not working
See original GitHub issueWarrior js version: 0.4.2
When I invoke warrior.look()
I get the following error
Invalid Player code: warrior.look is not a function
Finally thank you for the great game and keep the good work (y)
Issue Analytics
- State:
- Created 5 years ago
- Comments:6 (2 by maintainers)
Top Results From Across the Web
If Face ID isn't working on your iPhone or iPad Pro
Check your Face ID settings. To check your Face ID settings, go to Settings, then tap Face ID & Passcode. Make sure that...
Read more >Abilities not working when pressed : r/leagueoflegends - Reddit
I seem to experience it most with Volibear, but I've had it happen with Yi and Trist as well. It's pretty intermittent for...
Read more >Computer vision syndrome - American Optometric Association
Uncorrected vision problems like farsightedness and astigmatism, inadequate eye focusing or eye coordination abilities, and aging changes of the eyes, ...
Read more >Active pokemon's ability not working - Report a Game Bug
Froslass ability doesn't work either when it is knocked out by an attack. The opponent has not play any hex manic either and...
Read more >Mean Look (move) - Bulbapedia, the community-driven ...
Pokémon affected by Mean Look can escape (but not switch out) if the Pokémon has the Ability Run Away or is holding a...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
I’m at the beginner tower. I took the README as indication and didn’t think the list of sense was exclusive Now I understand why getLocation always returns [1,0]
Also thanks for the fast feedback 👍
It was in fact last Friday when this occurred IIRC, so it might have been your fix which broke things for me 😃 Thanks! Consider it solved.