Crash when changing directory in custom build system
See original GitHub issueOmniSharp: v1.9.7 Windows: 10 (BUILD: 1803) Sublime: 3.1.1 (BUILD: 3176)
After a short period (couple of minutes) OmniSharp stops working. It states in the status bar:
OmniSharp: Error Talking to http://localhost:50736/autocomplete
This shows up in the console:
HTTPConnectionPool(host='localhost', port=50736): Max retries exceeded with url: /autocomplete (Caused by ProtocolError('Connection aborted.', ConnectionRefusedError(10061, 'No connection could be made because the target machine actively refused it', None, 10061)))
If I would direct my browser to http://localhost:<port>
when OmniSharp is still working, then a blank page shows. After the error I get: ERR_CONNECTION_REFUSED
So it seems that Node is having problems? Or, also i’ve noticed that the previous version send some kind of keep alive messages
… This version does not! Perhaps just a timeout?
Issue Analytics
- State:
- Created 5 years ago
- Comments:16 (6 by maintainers)
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I’m running into same problem. Trying to use OmniSharp with Sublime for Unity, getting connection refused.
Any solution for this already? I’m having the same problem, I 'm trying to use Sublime Text 3 with Unity, I followed this tutorial: http://makegamessa.com/discussion/2879/tutorial-using-sublime-text-3-in-unity-with-intellisense-autocomplete and I’m getting this error on console: ======== request ======== Url: http://localhost:51767/autocomplete Data: {“WantMethodHeader”: true, “line”: “37”, “buffer”: “using TMPro;\nusing UnityEngine;\n\npublic class PlayerMovement : MonoBehaviour\n{\n\tpublic float speed = 6f;\n\tVector3 movement;\n\tAnimator anim;\n\tRigidbody playerRigidbody;\n\tint floorMask;\n\tfloat camRayLength = 100f;\n\n\tvoid Awake()\n\t{\n\t\tfloorMask = LayerMask.GetMask ("Floor");\n\t\tanim = GetComponent<Animator>();\n\t\tplayerRigidbody = GetComponent<Rigidbody>();\n\t}\n\t\n\tvoid FixedUpdate()\n\t{\n\t\tfloat h = Input.GetAxisRaw("Horizontal");\n\t\tfloat v = Input.GetAxisRaw("Vertical");\n\t}\n\n\tvoid Move (float h, float v)\n\t{\n\t\tmovement.Set(h,0f,v);\n\t\tmovement = movement.normalized * speed * Time.deltaTime;\n\n\t\tplayerRigidbody.MovePosition(transform.position+movement);\n\t}\n\n\tvoid Turning()\n\t{\n\t\tRay camRay = Camera.main.ScreenPointToRay(Input.mousePosition);\n\t\tRay\n\t}\n}\n”, “WantReturnType”: true, “WantSnippet”: true, “column”: “6”, “wordToComplete”: “Ray”, “filename”: “C:\Unity\Projects\Survival Shooter\Survival Shooter\Assets\Scripts\Player\PlayerMovement.cs”} HTTPConnectionPool(host=‘localhost’, port=51767): Max retries exceeded with url: /autocomplete (Caused by ProtocolError(‘Connection aborted.’, ConnectionRefusedError(10061, ‘Nenhuma conexão pôde ser feita porque a máquina de destino as recusou ativamente’, None, 10061))) Error description is in portuguese but it means exactly the same thing. I know the tutorial is quite old but I didn’t found anything as easilly explained, could anyone help plz?