question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

No Syntax Highlighting for XML Tags in Documentation Comments

See original GitHub issue

Issue Description

There is no syntax highlighting for XML tags documentation comments. When starting a comment with ///, everything there appears the standard green, except for things between two quotes, which appears blue. When OmniSharp is not running, there is proper syntax highlighting.

Steps to Reproduce

Start OmniSharp language server and view a documentation comment

Expected Behavior

The XML tags and string parameters in those tags in documentation comments should be colored differently than the normal comment green.

Actual Behavior

All text in documentation comments is the standard comment green, except for string parameters for XML tags that are enclosed in quotes.

Logs

OmniSharp log

Starting OmniSharp server at 2/4/2022, 5:58:26 PM Target: e:\Games\UnityProjects\Protista\Protista.sln

OmniSharp server started. Path: c:\Users\jagsh.vscode\extensions\ms-dotnettools.csharp-1.24.0.omnisharp\1.38.1-beta.65\OmniSharp.exe PID: 29948

    Starting OmniSharp on Windows 6.2.9200.0 (x64)
    Checking the 'DOTNET_ROOT' environment variable to find a .NET SDK
    Using the 'dotnet' on the PATH.
    DotNetPath set to dotnet
    Located 2 MSBuild instance(s)
        1: Visual Studio Build Tools 2019 16.8.30804.86 16.8.2 - "E:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
        2: StandAlone 17.1.0 - "c:\Users\jagsh\.vscode\extensions\ms-dotnettools.csharp-1.24.0\.omnisharp\1.38.1-beta.65\.msbuild\Current\Bin"
    Registered MSBuild instance: Visual Studio Build Tools 2019 16.8.30804.86 16.8.2 - "E:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
    Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
    Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110
    Detecting Cake files in 'e:\Games\UnityProjects\Protista'.
    Did not find any Cake files
    Detecting projects in 'e:\Games\UnityProjects\Protista\Protista.sln'.
    Queue project update for 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Telepathy.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\OEBIF.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\kcp2k.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'
    Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'
    Detecting CSX files in 'e:\Games\UnityProjects\Protista'.
    Loading project: e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj
    Did not find any CSX files
    Configuration finished.
    Omnisharp server running using Stdio at location 'e:\Games\UnityProjects\Protista' on host 30004.
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Telepathy.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Telepathy.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Telepathy.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Components.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'
    Loading project: e:\Games\UnityProjects\Protista\OEBIF.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\OEBIF.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\OEBIF.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'
    Loading project: e:\Games\UnityProjects\Protista\kcp2k.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\kcp2k.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\kcp2k.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.Editor.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'
    Loading project: e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj
    Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'.
    Adding project 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'
    Update project: SimpleWebTransport
    Update project: Assembly-CSharp
    Update project: Mirror
    Update project: Telepathy
    Update project: Mirror.Cloud
    Update project: Mirror.Components
    Update project: OEBIF
    Update project: Mirror.Examples
    Update project: Mirror.Examples.Cloud.GUI
    Update project: kcp2k
    Update project: Mirror.Examples.Cloud.Pong
    Update project: Mirror.Authenticators
    Update project: Mirror.Weaver
    Update project: Mirror.Editor
    Update project: Assembly-CSharp-Editor
    Update project: Mirror.CompilerSymbols
    No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 676, Column: 48.

Received response for /v2/getcodeactions but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 676, Column: 33. Received response for /quickinfo but could not find request. Received response for /v2/gotodefinition but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 199, Column: 40. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 200, Column: 39. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 180, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (31.2671ms) ************ { “Request_seq”: 180, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\Piece.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 4638, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 48. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 191, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (0.8770ms) ************ { “Request_seq”: 191, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\Piece.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 4708, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 52. Received response for /findusages but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 13, Column: 14. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 699, Column: 27. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 446, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (0.8658ms) ************ { “Request_seq”: 446, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\GameManager.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 11364, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 483, Column: 58. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 485, Column: 73. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 486, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 488, Column: 74. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 489, Column: 71. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 490, Column: 70. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 496, Column: 46. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 498, Column: 76. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 502, Column: 45. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 498, Column: 76. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 496, Column: 46. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 490, Column: 70. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 489, Column: 71. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 488, Column: 74. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 486, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 485, Column: 73. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 483, Column: 58. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 477, Column: 27. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 477, Column: 24. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 475, Column: 29. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 464, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 461, Column: 65. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 252, Column: 44. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 70, Column: 42. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 67, Column: 89. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 59, Column: 48. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 78. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 77. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 69. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 140, Column: 14. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 97, Column: 117. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 52. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 15. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 19. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 23. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 29.

C# log

Installing C# dependencies... Platform: win32, x86_64

Finished

Getting latest OmniSharp version information Downloading package ‘Latest OmniSharp Version Information’ (1 KB)… Done!

Environment information

VSCode version: 1.64.0 C# Extension: 1.24.0

Dotnet Information .NET SDK (reflecting any global.json): Version: 5.0.101 Commit: d05174dc5a

Runtime Environment: OS Name: Windows OS Version: 10.0.19043 OS Platform: Windows RID: win10-x64 Base Path: C:\Program Files\dotnet\sdk\5.0.101\

Host (useful for support): Version: 5.0.1 Commit: b02e13abab

.NET SDKs installed: 3.1.101 [C:\Program Files\dotnet\sdk] 5.0.101 [C:\Program Files\dotnet\sdk]

.NET runtimes installed: Microsoft.AspNetCore.All 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.All] Microsoft.AspNetCore.App 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.NETCore.App 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.WindowsDesktop.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App] Microsoft.WindowsDesktop.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App] Microsoft.WindowsDesktop.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]

To install additional .NET runtimes or SDKs: https://aka.ms/dotnet-download

Visual Studio Code Extensions
Extension Author Version
anaconda-extension-pack ms-python 1.0.1
codespaces GitHub 1.5.2
csharp ms-dotnettools 1.24.0
discord-vscode icrawl 5.8.0
java redhat 1.3.0
markdown-all-in-one yzhang 3.4.0
python ms-python 2022.0.1786462952
remote-containers ms-vscode-remote 0.209.6
remote-ssh ms-vscode-remote 0.70.0
remote-ssh-edit ms-vscode-remote 0.70.0
remote-wsl ms-vscode-remote 0.63.13
remotehub GitHub 0.24.0
unity-debug Unity 3.0.2
unity-tools Tobiah 1.2.12
vscode-java-debug vscjava 0.38.0
vscode-java-dependency vscjava 0.19.0
vscode-java-pack vscjava 0.21.0
vscode-java-test vscjava 0.34.0
vscode-maven vscjava 0.35.0
vscode-pull-request-github GitHub 0.34.3
vscode-pylance ms-python 2022.2.0
vscode-remote-extensionpack ms-vscode-remote 0.21.0
vscode-unitymeta PTD 0.0.7
vscode-yaml redhat 1.4.0
vscodeintellicode VisualStudioExptTeam 1.2.16

Issue Analytics

  • State:open
  • Created 2 years ago
  • Reactions:1
  • Comments:5 (1 by maintainers)

github_iconTop GitHub Comments

2reactions
tunbk1002commented, Jul 4, 2022

For anyone who still looking at this issue. Disable the semantic highlighting of c# extension and use the default one provided by vscode. They are conflicting, i guess. For me, disable one of them solves the issue

0reactions
CapClumsycommented, Apr 19, 2022

@LarsBehl Unfortunately no, I’ve just decided to deal with all the doc comments being green.

Read more comments on GitHub >

github_iconTop Results From Across the Web

Recommended XML tags for C# documentation comments
This article provides the syntax and definitions for recommended tags for XML documentation.
Read more >
Class highlighting in documentation comments - Stack Overflow
I use the /// comment and would like to highlight exception class names in IntelliSense popup. So I would like to get result...
Read more >
XML syntax highlighting: comments not recognized - TeX
The problem here is that the comment should be gray, but instead it is not distinguishable from the other markup. Any way to...
Read more >
Multiline comments don't work with documentation tags in C++.
For f1 tag syntax highlighting doesn't work and hovering over f1() shows text as written without tags being processed. Visual Studiowindows 10.0Visual ...
Read more >
Highlight XML Syntax
Free online XML syntax highlighter. Just load your XML and its syntax will automatically get color coded. There are no ads, popups or...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found