No Syntax Highlighting for XML Tags in Documentation Comments
See original GitHub issueIssue Description
There is no syntax highlighting for XML tags documentation comments. When starting a comment with ///
, everything there appears the standard green, except for things between two quotes, which appears blue. When OmniSharp is not running, there is proper syntax highlighting.
Steps to Reproduce
Start OmniSharp language server and view a documentation comment
Expected Behavior
The XML tags and string parameters in those tags in documentation comments should be colored differently than the normal comment green.
Actual Behavior
All text in documentation comments is the standard comment green, except for string parameters for XML tags that are enclosed in quotes.
Logs
OmniSharp log
OmniSharp server started. Path: c:\Users\jagsh.vscode\extensions\ms-dotnettools.csharp-1.24.0.omnisharp\1.38.1-beta.65\OmniSharp.exe PID: 29948
Starting OmniSharp on Windows 6.2.9200.0 (x64)
Checking the 'DOTNET_ROOT' environment variable to find a .NET SDK
Using the 'dotnet' on the PATH.
DotNetPath set to dotnet
Located 2 MSBuild instance(s)
1: Visual Studio Build Tools 2019 16.8.30804.86 16.8.2 - "E:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
2: StandAlone 17.1.0 - "c:\Users\jagsh\.vscode\extensions\ms-dotnettools.csharp-1.24.0\.omnisharp\1.38.1-beta.65\.msbuild\Current\Bin"
Registered MSBuild instance: Visual Studio Build Tools 2019 16.8.30804.86 16.8.2 - "E:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110
Detecting Cake files in 'e:\Games\UnityProjects\Protista'.
Did not find any Cake files
Detecting projects in 'e:\Games\UnityProjects\Protista\Protista.sln'.
Queue project update for 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Telepathy.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\OEBIF.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\kcp2k.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'
Queue project update for 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'
Detecting CSX files in 'e:\Games\UnityProjects\Protista'.
Loading project: e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj
Did not find any CSX files
Configuration finished.
Omnisharp server running using Stdio at location 'e:\Games\UnityProjects\Protista' on host 30004.
Successfully loaded project file 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\SimpleWebTransport.csproj'
Loading project: e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Assembly-CSharp.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.csproj'
Loading project: e:\Games\UnityProjects\Protista\Telepathy.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Telepathy.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Telepathy.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Cloud.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Components.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Components.csproj'
Loading project: e:\Games\UnityProjects\Protista\OEBIF.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\OEBIF.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\OEBIF.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.GUI.csproj'
Loading project: e:\Games\UnityProjects\Protista\kcp2k.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\kcp2k.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\kcp2k.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Examples.Cloud.Pong.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Authenticators.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Weaver.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.Editor.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.Editor.csproj'
Loading project: e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Assembly-CSharp-Editor.csproj'
Loading project: e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj
Successfully loaded project file 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'.
Adding project 'e:\Games\UnityProjects\Protista\Mirror.CompilerSymbols.csproj'
Update project: SimpleWebTransport
Update project: Assembly-CSharp
Update project: Mirror
Update project: Telepathy
Update project: Mirror.Cloud
Update project: Mirror.Components
Update project: OEBIF
Update project: Mirror.Examples
Update project: Mirror.Examples.Cloud.GUI
Update project: kcp2k
Update project: Mirror.Examples.Cloud.Pong
Update project: Mirror.Authenticators
Update project: Mirror.Weaver
Update project: Mirror.Editor
Update project: Assembly-CSharp-Editor
Update project: Mirror.CompilerSymbols
No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 676, Column: 48.
Received response for /v2/getcodeactions but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 676, Column: 33. Received response for /quickinfo but could not find request. Received response for /v2/gotodefinition but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 199, Column: 40. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 198, Column: 33. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 200, Column: 39. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 180, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (31.2671ms) ************ { “Request_seq”: 180, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\Piece.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 4638, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 48. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 191, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (0.8770ms) ************ { “Request_seq”: 191, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\Piece.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 4708, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 52. Received response for /findusages but could not find request. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 13, Column: 14. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 699, Column: 27. warn: OmniSharp.Stdio.Host ************ Request ************ { “Type”: “request”, “Seq”: 446, “Command”: “/filesChanged”, “Arguments”: [ { “FileName”: “e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs”, “changeType”: “Change” } ] } [fail]: OmniSharp.Stdio.Host ************ Response (0.8658ms) ************ { “Request_seq”: 446, “Command”: “/filesChanged”, “Running”: true, “Success”: false, “Message”: “"System.IO.IOException: The process cannot access the file ‘e:\\Games\\UnityProjects\\Protista\\Assets\\Scripts\\GameManager.cs’ because it is being used by another process.\r\n at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)\r\n at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)\r\n at System.IO.StreamReader…ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)\r\n at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)\r\n at OmniSharp.Roslyn.BufferManager.<UpdateBufferAsync>d__8.MoveNext() in D:\\a\\1\\s\\src\\OmniSharp.Roslyn\\BufferManager.cs:line 47"”, “Body”: null, “Seq”: 11364, “Type”: “response” } warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 483, Column: 58. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 485, Column: 73. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 486, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 488, Column: 74. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 489, Column: 71. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 490, Column: 70. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 496, Column: 46. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 498, Column: 76. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 502, Column: 45. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 498, Column: 76. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 496, Column: 46. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 490, Column: 70. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 489, Column: 71. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 488, Column: 74. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 486, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 485, Column: 73. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 483, Column: 58. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 477, Column: 27. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 477, Column: 24. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 475, Column: 29. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 464, Column: 50. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\GameManager.cs, Line: 461, Column: 65. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 252, Column: 44. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 70, Column: 42. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 67, Column: 89. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 59, Column: 48. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 78. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 77. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 147, Column: 69. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Board.cs, Line: 140, Column: 14. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 97, Column: 117. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 52. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 15. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 19. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 23. warn: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService No symbol found. File: e:\Games\UnityProjects\Protista\Assets\Scripts\Piece.cs, Line: 197, Column: 29.
C# log
Finished
Getting latest OmniSharp version information Downloading package ‘Latest OmniSharp Version Information’ (1 KB)… Done!
Environment information
VSCode version: 1.64.0 C# Extension: 1.24.0
Dotnet Information
.NET SDK (reflecting any global.json): Version: 5.0.101 Commit: d05174dc5aRuntime Environment: OS Name: Windows OS Version: 10.0.19043 OS Platform: Windows RID: win10-x64 Base Path: C:\Program Files\dotnet\sdk\5.0.101\
Host (useful for support): Version: 5.0.1 Commit: b02e13abab
.NET SDKs installed: 3.1.101 [C:\Program Files\dotnet\sdk] 5.0.101 [C:\Program Files\dotnet\sdk]
.NET runtimes installed: Microsoft.AspNetCore.All 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.All] Microsoft.AspNetCore.App 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App] Microsoft.NETCore.App 2.1.23 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.NETCore.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] Microsoft.WindowsDesktop.App 3.1.1 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App] Microsoft.WindowsDesktop.App 3.1.10 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App] Microsoft.WindowsDesktop.App 5.0.1 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
To install additional .NET runtimes or SDKs: https://aka.ms/dotnet-download
Visual Studio Code Extensions
Extension | Author | Version |
---|---|---|
anaconda-extension-pack | ms-python | 1.0.1 |
codespaces | GitHub | 1.5.2 |
csharp | ms-dotnettools | 1.24.0 |
discord-vscode | icrawl | 5.8.0 |
java | redhat | 1.3.0 |
markdown-all-in-one | yzhang | 3.4.0 |
python | ms-python | 2022.0.1786462952 |
remote-containers | ms-vscode-remote | 0.209.6 |
remote-ssh | ms-vscode-remote | 0.70.0 |
remote-ssh-edit | ms-vscode-remote | 0.70.0 |
remote-wsl | ms-vscode-remote | 0.63.13 |
remotehub | GitHub | 0.24.0 |
unity-debug | Unity | 3.0.2 |
unity-tools | Tobiah | 1.2.12 |
vscode-java-debug | vscjava | 0.38.0 |
vscode-java-dependency | vscjava | 0.19.0 |
vscode-java-pack | vscjava | 0.21.0 |
vscode-java-test | vscjava | 0.34.0 |
vscode-maven | vscjava | 0.35.0 |
vscode-pull-request-github | GitHub | 0.34.3 |
vscode-pylance | ms-python | 2022.2.0 |
vscode-remote-extensionpack | ms-vscode-remote | 0.21.0 |
vscode-unitymeta | PTD | 0.0.7 |
vscode-yaml | redhat | 1.4.0 |
vscodeintellicode | VisualStudioExptTeam | 1.2.16 |
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:5 (1 by maintainers)
Top GitHub Comments
For anyone who still looking at this issue. Disable the semantic highlighting of c# extension and use the default one provided by vscode. They are conflicting, i guess. For me, disable one of them solves the issue
@LarsBehl Unfortunately no, I’ve just decided to deal with all the doc comments being green.