Unable to open [object Object]: HTTP 404 attempting to load TileSource
See original GitHub issueI see this has been reported before but although the issue was closed it was not resolved as far as I could tell.
<script type="text/javascript">
var viewer = OpenSeadragon({
type: "zoomifytileservice",
id: "openseadragon1",
prefixUrl: "../js/openseadragon/images/",
width: 7026,
height: 9221,
tileSources: "<see below>"
});
</script>
I’ve tried the following
tileSources: "../photos/_zoomables/21124/"
403 error
tileSources: "../photos/_zoomables/21124/ImageProperties.xml"
404 error
tileSources: "www.robgray.com/photos/_zoomables/21124/ImageProperties.xml"
404 error
If I just type the fully-qualified URL into the browser I get this
This XML file does not appear to have any style information associated with it. The document tree is shown below.
<IMAGE_PROPERTIES WIDTH="13037" HEIGHT="2926" NUMTILES="828" NUMIMAGES="1" VERSION="1.8" TILESIZE="256"/>
So the file exists and I assume it is in the correct format because I have many of these that used to work with Zoomify before I decided to swap over to Seadragon.
Rob
Issue Analytics
- State:
- Created 2 years ago
- Comments:12 (6 by maintainers)
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Top GitHub Comments
Oh, it’s Zoomify! We support that format as well, but not in the way you were trying. Take a look at:
http://openseadragon.github.io/examples/tilesource-zoomify/
In your case it might be something like:
I’m not sure if the tilesUrl is correct… you know your folder structure better than I.
With an image that big, I think it is better to go with a tiled system… 15000 pixels is a bit much to load as a single image.
I would say give a try to getting it working with Zoomify (as above). If it doesn’t work out and you do want to work with DZI, there are a number of options:
http://openseadragon.github.io/examples/creating-zooming-images/
…and yes, you don’t need SparseImageSceneGraph.xml and scene.xml… DeepZoomTools has a bunch of features OSD doesn’t use.
Right on. That definitely works. I think the reason the other one wasn’t working is that the browser requires user interaction before going fullscreen. Calling the fullscreen function from within a click handler satisfies that requirement.