Very poor performance on high resolution (5k)
See original GitHub issueI have a viewer in which I navigate using fitBounds
. It behaves perfectly until I put it on a 5k screen, then it becomes very laggy, it seems to take very long to load.
Any idea why does it become really laggy and how could I avoid this?
Issue Analytics
- State:
- Created 6 years ago
- Comments:20 (10 by maintainers)
Top Results From Across the Web
Mac mini 2018 bad UI-performance with LG 5K-Display
Hi, got a new Mac mini (Core i3, 8 GB RAM, 512 GB) a few days ago and I ... The Display is...
Read more >Terrible performance on iMac 5K - Adobe Support Community
My biggest problems are in the library view mode, I cant browse through my photos without heavy lag and wait times. Also, the...
Read more >Why Retina resolution so bad slow!?!? - Apple Community
a resolution on 1080p is 1920x1080, 5K is 5120x2880, it has 14.7 more pixels the GPU has to account for, refresh and keep...
Read more >Performance issues in pixel preview on 5K retina screen
When working in pixel preview mode on the retina screen of my iMac, the scrolling and zooming in Illustrator are very laggy.
Read more >Poor display performance using Fusion 360 on a high ...
Resolution is too low so toolbar icons are small, or text is blurry. Environment: High-resolution display or 4k/5k resolutions. Solution: Revise ...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
@differenceclouds You should be able to disable most animation by using
animationTime: 0
in your viewer options.Does Safari have an FPS meter like Chrome does? I’d love to hear what you find on the performance front.
I also experienced some slowniness on larger screens, but it is really a complex question. Some sources of perfomance issues can be:
Profiling is a good way to identify what is exactly slow. WebGL really sounds highly interesting. But it seems to be complicated too, otherwise people would have implemented it already.
I am in the stage where I want to optimize the experience too, but it is surprisingly smooth on a fullscreen Surface Studio, Edge, win 10, while it is much slower on a Desktop machine, Chrome, win 7.