Make it more intuitive to smooth textures
See original GitHub issueUsing the WebGL renderer (canvas untested):
When I set the base texture to use nearest neighbour interpolation, it works, except when a child container has cacheAsBitmap = true (in which case it renders aliased textures), which is a massive problem because of the performance.
This took ages to find (by chance)- I hope that I’ve been helpful!
Issue Analytics
- State:
- Created 7 years ago
- Comments:8 (2 by maintainers)
Top Results From Across the Web
Make it more intuitive to smooth textures · Issue #2902 · pixijs ...
Hello! To set the smoothing of a cached as bitmap texture you can do the following: myCachedAsBitmapElement._cacheData.sprite.baseTexture.
Read more >How To Improve Your Skin Texture in Five Simple Steps - Foreo
Silky Smooth: 5 Ways To Improve Your Skin Texture · 1. Slather on the SPF · 2. Exfoliate Exfoliate Exfoliate · 3. Try...
Read more >How to Smooth Uneven Skin Texture on Your Face for 2022
Not only can retinoids give you smoother, brighter skin, but they can also boost collagen production and strengthen the walls of your pores....
Read more >5 Tips to Help You Get Rid of Textured Skin | Nacach Wax
Having troubled with textured skin? Read on for five tips you can use to help you get rid of textured skin.
Read more >Multi-scale selective image texture smoothing via intuitive ...
This simple interface is made possible by first generating three-scale intermediate filtered images (i.e., high, medium and low) and then performing breadth- ...
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found

This also works in Chrome, which is pretty interesting (interesting to someone who doesn’t know how exactly things fit together)
And, for retina screens, resolution:2 achieves the same effect
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.