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Migration guide v3->v4

See original GitHub issue
texture.baseTexture.wrapMode=PIXI.WRAP_MODES.REPEAT;
  • For filters , you have to use mappedMatrix to convert textureCoord to mapCoord, all because of paddings and pow2. Also, use filterClamp uniform to prevent bad things on edges (inputCoord.xy, filterClamp.xy, filterClamp.zw) : http://www.html5gamedevs.com/topic/24347-weird-filterareas-size-on-v4/ , displacement and blur are good examples for that
  • if you had that piece of code somewhere, remove it. In most cases, pixi-display plugin might be able to help you.
s.position = myPoint; // COPYING ASSIGNMENT! in v3 that was reference
s2.position = myPoint; //shadow sprite , same coord
myPoint.x = 10; //wont work. ha-ha

s.anchor = myPoint ; // DONT do that please! we will fix it later
  • https://github.com/pixijs/pixi.js/issues/2859 - YEAH, font is deprecated use font-family and all that
  • TilingSprite works bad with mipmap, and pow2 textures are mipmapped by default. We will fix that issue later, for now just
texture.baseTexture.mipmap=false;

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Reactions:1
  • Comments:7 (5 by maintainers)

github_iconTop GitHub Comments

3reactions
bigtimebuddycommented, Aug 26, 2016

Would we move this to a Wiki page instead of an Issue?

0reactions
lock[bot]commented, Feb 25, 2019

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

Read more comments on GitHub >

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