Proposal for V5: move interactionManager initialization into application
See original GitHub issueAfter introduction of ticker and application a pair of things are still done the old way:
- interaction
- animation updates
Both of them should be related to stage through application, not through renderer._lastRenderedObject
.
Application has to be scaffold that user can copy and that way make their own app with multiple stages, custom animations and other customized stuff.
Issue Analytics
- State:
- Created 6 years ago
- Comments:12 (6 by maintainers)
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Slightly related; I don’t like how there is one shared ticker that is used for everything internally. If I want to pause the game, you could say just pause that shared ticker… but not only are sprites paused, but interaction movement is paused, base textures being uploaded via the prepare plugin get paused. At a simple level, you could have ‘system ticker’ and ‘visual ticker’ perhaps? Or allow the application class to let the user define which tickers are used for what?
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