setPrecision in Program before naming
See original GitHub issueIt seems that setPrecision must be called before SHADER_NAME apply, because now we have duplicate in vertex shaders with highp precision:
precision highp float;
#define SHADER_NAME pixi-shader-4
precision highp float;
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (2 by maintainers)
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Top GitHub Comments
@ivanpopelyshev is working on a better shader preprocessor. I think that’ll fix this.
Yeah! I’m working on it. Honestly.