TransformStatic , update rotation Reset skew , scale , why ?
See original GitHub issuehi guy, am trying to make a simple easing loop animation. I need pass a obj, with propreties. i pass the TransformStatic
How i can perform correctly and update skew, scale, and rotation. Rotation seem to always reset my transform!, maybe am not understand correctly how this work. thank for help
what i need to do it, something like this
this._cx = newValur;
this._cy = newValur;
this._sy = newValur;
this._rotation = newValur; // not work when upd localID!?
this._localID++; // this seem to update all transform but not the rotation
// so
this.rotation = newValur;
//!!! ho, rotation reset all data transform!! why and how fixe this
Issue Analytics
- State:
- Created 6 years ago
- Comments:14 (6 by maintainers)
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Top GitHub Comments
Looks good, i can help with it 😃
I dont get it. The issue is obfuscated, please make a fiddle without RMMV, just vanilla pixi, tweens and one AnimatedSprite.
I would debug your game directly if I had time, but unfortunately I’m too busy with v5.