Pastes made in FastAsyncWorldEdit are not logging in CoreProtect
See original GitHub issueHello. This is a bug report or improvement request for the ability to logging changes in FastAsyncWorldEdit to CoreProtect.
I am using FastAsyncWorldEdit and CoreProtect. I copied the block and pasting the copy does not logging it in CoreProtect. A video of this phenomenon actually occurring was taken and is attached below.
https://user-images.githubusercontent.com/8929706/173679825-b7f7f246-d011-4269-a584-2318a1bab0b6.mp4
Environments
- Windows 10 21H2 (Build 19044.1706)
- openjdk 17.0.3 2022-04-19 LTS
- PaperMC 1.18.2 385
- CoreProtect v21.2
- FastAsyncWorldEdit v2.3.1-205
Step for reproduce
- Build a PaperMC server and add the CoreProtect and FastAsyncWorldEdit jar files to the plugins.
- Modify the configuration file with reference to the following #Configuration.
- Login to the server and grant yourself an operator.
- Place any block. (And check that there is an placed record for the blocks placed)
- Copy the placed block:
//copy
- Paste what you just copied elsewhere:
//paste
- No error logs are output to the server log and no placed logs are logged in CoreProtect.
Configuration
plugins/FastAsyncWorldEdit/config.yml
--- config.yml.old 2022-06-15 04:44:06.753611000 +0900
+++ config.yml 2022-06-15 04:46:38.612349700 +0900
@@ -89,7 +89,7 @@
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console or ingame if you need to change this option
allowed-plugins:
- - "com.example.ExamplePlugin"
+ - "net.coreprotect.worldedit.CoreProtectLogger"
# Should debug messages be sent when third party extents are used?
debug: true
server.properties
This edit is set to facilitate checking the operation and is not required for reproduction. (The default setting is fine)
#Minecraft server properties
gamemode=creative
difficulty=peaceful
level-type=flat
I look forward to your reply.
Issue Analytics
- State:
- Created a year ago
- Comments:6 (3 by maintainers)
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I likely won’t be spending time on this myself, but someone else is welcome to take a stab at it if they want.
CoreProtect also doesn’t log changes made by GoPaint, GoBrush and VoxelSniper, which rely on FastAsyncWorldEdit.