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OutlineEffect: Support for SkinnedMesh?

See original GitHub issue

Currently OutlineEffect doesn’t support SkinnedMesh. The outline shows up, but doesn’t follow the animation, just stays at whatever the default pose is. This is now supported with three’s own OutlinePass. How tricky would it be to get it working with this library? I’m willing to give it a go if I can get a bit of direction on how to do it. Thanks!

Related three.js links: https://stackoverflow.com/questions/59786826/best-method-to-get-outline-effect-with-animated-skinned-mesh https://github.com/mrdoob/three.js/commit/ff77da462dcdd18c2a9c842c9ee82702dc4c2d0d

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:9 (6 by maintainers)

github_iconTop GitHub Comments

3reactions
vanruesccommented, Apr 23, 2020

As I thought, this is a known issue: https://github.com/mrdoob/three.js/issues/18533 and https://github.com/mrdoob/three.js/issues/14577 seem to be the relevant discussions.

The current behaviour of three’s override material system also affects SSAO which uses a MeshNormalMaterial as an override material via the NormalPass. Furthermore, the other effects in this library - even the SelectiveBloomEffect - are unaffected because they don’t use override materials.

1reaction
funwithtrianglescommented, Apr 22, 2020

So the issue occurs when my selection of meshes contains both Mesh and SkinnedMesh. This isn’t such a big deal, but worth noting!

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