SelectiveBloomEffect effecting other objects
See original GitHub issueAfter defining the selectiveBloomEffect.selection.set(selection)
with an array on objects the bloom effect does work only on the selected objects (as expected).
It is however changing the way other objects looks like (the selection
has a single mesh - the rubbery cloth strap):
This is how the model looks like without the SelectiveBloomEffect postprocessing:
This is how it looks like whene I’n using the SelectiveBloomEffect on the plastic cups mesh, you can see that the bloom effect does work for the lights:
Whene using postprocessing you can see artifacts and bad antialiasing.
Those are my bloom options params:
const bloomOptions = {
blendFunction: BlendFunction.SCREEN,
kernelSize: KernelSize.MEDIUM,
luminanceThreshold: 0.1,
luminanceSmoothing: 0.075,
height: 360
};
Anything I can do about it?
Thanks!
- Three: 0.120.0
- Post Processing: 6.19.3
Desktop
- OS: Windows 10
- Browser Chrome 87.0.4280.141
- Graphics hardware: NVIDIA GTX 2060
Issue Analytics
- State:
- Created 3 years ago
- Comments:6 (3 by maintainers)
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Top GitHub Comments
@vanruesc that’s perfect! Thanks.
Hi,
it looks like you’re converting colors to sRGB at the end of your pipeline which causes banding. There also doesn’t seem to be any antialiasing going on. See this and this for details. If this information doesn’t help, please provide a minimal reproduction of the issue. You can use the sandbox as a starting point.