CuboidCollider nested rotation seems incorrect
See original GitHub issueUnfortunately rapiers default collision detection is failing my models so I constructed some CuboidColliders in place and used MeshCollider to disable collision on the model. Seems like the relative translation of the parent rotation is off with the CuboidColliders. Or maybe I’m doing this wrong?
🙇♂️
Issue Analytics
- State:
- Created a year ago
- Comments:5 (4 by maintainers)
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Thanks for all the debugging help 😅 @ClayCooperLA The rotations should now be predictable in 0.5.2!
https://codesandbox.io/s/rapier-physics-box-fan-experiment-collision-rotation-forked-l27no8?file=/src/BoxFan/FanCollider.js
Thank you so much! @wiledal! Working perfectly now!