[BUG] No Signals working
See original GitHub issueHi, I tried both 3.2.2 and 3.2.3 example projects, they seem to work but only partially - banner and unified_native can be shown. The problem is I can’t find a place where any signal is connected to the plugin singleton. No any signals are emitted from AdMob.tscn.
After adding these lines:
_admob_singleton.initialize(is_for_child_directed_treatment, is_personalized, max_ad_content_rating, is_real, get_instance_id())
_is_initialized = !_is_initialized
_admob_singleton.connect("banner_loaded", self, "_on_admob_singleton_banner_loaded")
I got an error:
12-07 01:29:37.508 11965 12056 E godot : **ERROR**: In Object of type 'JNISingleton': Attempt to connect nonexistent signal 'banner_loaded' to method 'Control._on_admob_singleton_banner_loaded'.
12-07 01:29:37.508 11965 12056 E godot : At: core/object.cpp:1503:connect() - Condition "!signal_is_valid" is true. Returned: ERR_INVALID_PARAMETER
To Reproduce Steps to reproduce the behavior:
- open example project
- add any signal
- output signal to logcat/debug
- no signals working
Expected behavior Any signals working
Smartphone (please complete the following information):
- Device: Android cellphone
Issue Analytics
- State:
- Created 3 years ago
- Reactions:2
- Comments:8 (6 by maintainers)
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Hi Gustavo and thanks for a very quick reaction! I tested it, too - seems to be working perfectly!
Can you please do us a favour and compile the library for Android and iOS? When I’m trying to do that, gradlew returns me an error…
I am sorry, I’m not an expert in Gradle/Java. The last part of error is “Syntax error in file name, folder name, or volume label”
Thanks in advance
Oh, this? “Update export_android_ios_project.yml”, this is the commit message, haha
You’re welcome, if any issue appear again please let me know. And if possible give a star for our repository!