Crash on boot (no window created) since tag 2020.1203.0 on Linux
See original GitHub issueDescribe the crash:
Since tag 2020.1203.0
the game crashes on boot, I get this output in my console:
Unhandled exception. System.NullReferenceException: Object reference not set to an instance of an object.
at osu.Desktop.DiscordRichPresence.Dispose(Boolean isDisposing) in /run/build/osu/osu.Desktop/DiscordRichPresence.cs:line 148
at osu.Framework.Graphics.Drawable.dispose(Boolean isDisposing)
at osu.Framework.Graphics.Drawable.Finalize()
--- End of stack trace from previous location where exception was thrown ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass100_1.<handleException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.ProcessFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.SDL2DesktopWindow.OnUpdate()
at osu.Framework.Platform.SDL2DesktopWindow.Run()
at osu.Framework.Platform.GameHost.Run(Game game)
at osu.Desktop.Program.Main(String[] args) in /run/build/osu/osu.Desktop/Program.cs:line 55
/app/bin/start: line 2: 3 Aborted (core dumped) LD_LIBRARY_PATH=/app/osu:$LD_LIBRARY_PATH PWD=/tmp /app/dotnet/bin/dotnet /app/osu/osu\!.dll "$@"
This is just after compiling and trying to run the game.
Screenshots or videos showing encountered issue:
Tell if you really want a screenshot of my terminal. Happy to share my color scheme!
osu!lazer version: 2020.1203.0
, 2020.1204.0
Logs:
I can also create logs for the newer tag, if helpful. This is 2020.1203.0
, since that’s the last version I tried.
Game version for the database log is off, I guess osu crashes before some of the logs are created, and I’m coming from an older version:
2020-12-05 23:05:50 [verbose]: ----------------------------------------------------------
2020-12-05 23:05:50 [verbose]: database Log for tlater (LogLevel: Verbose)
2020-12-05 23:05:50 [verbose]: osu 2020.1128.0.0
2020-12-05 23:05:50 [verbose]: Running on Unix 5.7.19.0, 12 cores
2020-12-05 23:05:50 [verbose]: ----------------------------------------------------------
2020-12-05 23:05:50 [verbose]: [?????] Beginning import...
2020-12-05 23:05:50 [verbose]: [64e00] Validating online IDs for 1 beatmaps...
2020-12-05 23:05:50 [verbose]: [64e00] Performing online lookups...
2020-12-05 23:05:51 [verbose]: [64e00] Online retrieval failed for ()
2020-12-05 23:05:51 [verbose]: [64e00] Found existing beatmap for nekodex - welcome to osu! (peppy) (ID 22) – skipping import.
2020-12-05 23:05:51 [verbose]: [64e00] Dereferencing files for incomplete import.
2020-12-05 23:08:39 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:39 [verbose]: network Log for tlater (LogLevel: Verbose)
2020-12-05 23:08:39 [verbose]: osu 2020.1203.0.0
2020-12-05 23:08:39 [verbose]: Running on Unix 5.7.19.0, 12 cores
2020-12-05 23:08:39 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:39 [verbose]: Performing request osu.Game.Online.API.Requests.GetUserRequest
2020-12-05 23:08:39 [verbose]: Request to https://osu.ppy.sh/api/v2/me/ successfully completed!
2020-12-05 23:08:40 [verbose]: Spectator client connecting...
2020-12-05 23:08:39 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:39 [verbose]: performance Log for tlater (LogLevel: Verbose)
2020-12-05 23:08:39 [verbose]: osu 2020.1203.0.0
2020-12-05 23:08:39 [verbose]: Running on Unix 5.7.19.0, 12 cores
2020-12-05 23:08:39 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:39 [verbose]: TextureAtlas initialised (1024x1024)
2020-12-05 23:08:40 [verbose]: TextureAtlas initialised (1024x1024)
2020-12-05 23:08:40 [verbose]: Texture requested (1920x8) which exceeds TextureStore's atlas size (1024x1024) - bypassing atlasing. Consider using LargeTextureStore.
2020-12-05 23:08:37 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:37 [verbose]: runtime Log for tlater (LogLevel: Verbose)
2020-12-05 23:08:37 [verbose]: osu 2020.1203.0.0
2020-12-05 23:08:37 [verbose]: Running on Unix 5.7.19.0, 12 cores
2020-12-05 23:08:37 [verbose]: ----------------------------------------------------------
2020-12-05 23:08:37 [verbose]: GL Initialized
2020-12-05 23:08:37 [verbose]: GL Version: 4.6.0 NVIDIA 440.100
2020-12-05 23:08:37 [verbose]: GL Renderer: GeForce RTX 2070 SUPER/PCIe/SSE2
2020-12-05 23:08:37 [verbose]: GL Shader Language version: 4.60 NVIDIA
2020-12-05 23:08:37 [verbose]: GL Vendor: NVIDIA Corporation
2020-12-05 23:08:37 [verbose]: GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
2020-12-05 23:08:37 [verbose]: BASS Initialized
2020-12-05 23:08:37 [verbose]: BASS Version: 2.4.15.26
2020-12-05 23:08:37 [verbose]: BASS FX Version: 2.4.12.1
2020-12-05 23:08:37 [verbose]: Device: Default
2020-12-05 23:08:37 [verbose]: Drive: default
2020-12-05 23:08:40 [verbose]: Unhandled exception has been allowed with 0 more allowable exceptions .
2020-12-05 23:08:40 [error]: An unhandled error has occurred.
2020-12-05 23:08:40 [error]: System.InvalidOperationException: Process ID must be greater than 10.
2020-12-05 23:08:40 [error]: at DiscordRPC.DiscordRpcClient..ctor(String applicationID, Int32 pipe, ILogger logger, Boolean autoEvents, INamedPipeClient client)
2020-12-05 23:08:40 [error]: at DiscordRPC.DiscordRpcClient..ctor(String applicationID)
2020-12-05 23:08:40 [error]: at osu.Desktop.DiscordRichPresence.load(IAPIProvider provider) in /run/build/osu/osu.Desktop/DiscordRichPresence.cs:line 42
2020-12-05 23:08:40 [error]: --- End of stack trace from previous location where exception was thrown ---
2020-12-05 23:08:40 [error]: at osu.Framework.Allocation.BackgroundDependencyLoaderAttribute.<>c__DisplayClass6_0.<CreateActivator>b__4(Object target, IReadOnlyDependencyContainer dc)
2020-12-05 23:08:40 [error]: at osu.Framework.Allocation.DependencyActivator.activate(Object obj, IReadOnlyDependencyContainer dependencies)
2020-12-05 23:08:40 [error]: at osu.Framework.Allocation.DependencyActivator.Activate(Object obj, IReadOnlyDependencyContainer dependencies)
2020-12-05 23:08:40 [error]: at osu.Framework.Allocation.DependencyContainer.Inject[T](T instance)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Drawable.InjectDependencies(IReadOnlyDependencyContainer dependencies)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Drawable.load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Drawable.Load(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Drawable.LoadFromAsync(IFrameBasedClock clock, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.loadComponents[TLoadable](List`1 components, IReadOnlyDependencyContainer dependencies, Boolean isDirectAsyncContext, CancellationToken cancellation)
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass17_0`1.<LoadComponentsAsync>b__1()
2020-12-05 23:08:40 [error]: at System.Threading.Tasks.Task.InnerInvoke()
2020-12-05 23:08:40 [error]: at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)
2020-12-05 23:08:40 [error]: at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
2020-12-05 23:08:40 [error]: --- End of stack trace from previous location where exception was thrown ---
2020-12-05 23:08:40 [error]: at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
2020-12-05 23:08:40 [error]: at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
2020-12-05 23:08:40 [error]: --- End of stack trace from previous location where exception was thrown ---
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.<>c__DisplayClass17_2`1.<LoadComponentsAsync>b__4()
2020-12-05 23:08:40 [error]: at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
2020-12-05 23:08:40 [error]: at osu.Framework.Threading.Scheduler.Update()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Drawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
2020-12-05 23:08:40 [error]: at osu.Framework.Platform.GameHost.UpdateFrame()
2020-12-05 23:08:40 [error]: at osu.Framework.Threading.GameThread.ProcessFrame()
Computer Specifications:
Host is nixos (channel version 20.03), I’m running osu in a container (freedesktop-sdk 20.08 with the dotnet extension, can share exact system as an image if desirable).
You have everything else from the logs 😃
Issue Analytics
- State:
- Created 3 years ago
- Comments:10
Top GitHub Comments
I opened an issue upstream. Let’s see if we get a response.
Yes, understood. I’m wholly responsible for maintaining the build and such myself, and if you ever decide to
exit(1)
when you notice you’re in a flatpak, I’ll have to patch the source myself 😉 Thanks for helping debug anyway 😃I’ll dig a little further. While I don’t think sub-300 PIDs should be assigned to anything, osu runs with a non-host PID (it’s in a different pid namespace after all…). It’s possible that these are allowed to be lower, but I’m running into this issue and can’t actually see inside the container - will update flatpak and see what’s going on.