question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

Instant Crash On Ubuntu 16.04

See original GitHub issue

Screenshots or videos showing encountered issue:

osu!lazer version: Unknown due to crash.

Logs: Below. `(xenial)saiko@localhost:~/osu/osu.Desktop$ dotnet run [runtime:verbose] 2/13/19 11:47:55 PM: GL Initialized [runtime:verbose] 2/13/19 11:47:55 PM: GL Version: 3.0 Mesa 18.0.5 [runtime:verbose] 2/13/19 11:47:55 PM: GL Renderer: Mesa DRI Intel® HD Graphics 400 (Braswell) [runtime:verbose] 2/13/19 11:47:55 PM: GL Shader Language version: 1.30 [runtime:verbose] 2/13/19 11:47:55 PM: GL Vendor: Intel Open Source Technology Center [runtime:verbose] 2/13/19 11:47:55 PM: GL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays [runtime:verbose] 2/13/19 11:47:56 PM: Unhandled exception has been denied . [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans… [runtime:debug] 2/13/19 11:47:56 PM: Loading Font FontAwesome… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font FontAwesome! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font osuFont… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font osuFont! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Exo2.0-Medium… [runtime:error] 2/13/19 11:47:56 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:56 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:56 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:56 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.setAudioDevice(String preferredDevice) in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 201 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass28_0.<onDeviceChanged>b__0() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 140 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-Bold… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Exo2.0-Medium! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Exo2.0-MediumItalic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Exo2.0-MediumItalic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Noto-Basic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Noto-Basic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Noto-Hangul… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-Bold! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-Italic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-Italic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-BoldItalic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-BoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-Hangul! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Noto-CJK-Basic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-CJK-Basic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Noto-CJK-Compatibility… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-CJK-Compatibility! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Regular… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Regular! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-RegularItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-RegularItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-SemiBold… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-SemiBold! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-SemiBoldItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-SemiBoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Bold… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Bold! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-BoldItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-BoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Light… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Light! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-LightItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-LightItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Black… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Black! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-BlackItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-BlackItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Venera… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Venera! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Venera-Light… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Venera-Light! [runtime:verbose] 2/13/19 11:47:57 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:57 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:57 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:57 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:57 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:47:58 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:58 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:58 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:58 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:58 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:47:59 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:59 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:59 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:59 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:59 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:00 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:00 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:00 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:00 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:00 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:01 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:01 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:01 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:01 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:01 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:02 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:02 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:02 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:02 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:02 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:03 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:03 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:03 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:03 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:03 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:04 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:04 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:04 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:04 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:04 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:48:04 PM: New TextureAtlas initialised 3x3 Console output is being limited. Please check runtime.log for full logs. [runtime:verbose] 2/13/19 11:48:05 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:05 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:05 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:05 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:05 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:48:06 PM: New TextureAtlas initialised 4096x4096 Console output is being limited. Please check runtime.log for full logs.

Unhandled Exception: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) at ManagedBass.Bass.get_DeviceCount() at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() at osu.Framework.Audio.AudioManager.setAudioDevice(String preferredDevice) in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 201 at osu.Framework.Audio.AudioManager.<>c__DisplayClass28_0.<onDeviceChanged>b__0() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 140 at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 — End of stack trace from previous location where exception was thrown — at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 at osu.Framework.Platform.GameHost.<>c__DisplayClass103_0.<Run>b__1(Object <p0>, FrameEventArgs <p1>) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 504 at osuTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp) at osuTK.GameWindow.DispatchUpdateFrame(Stopwatch watch) at osuTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at osu.Framework.Platform.GameHost.Run(Game game) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 506 at osu.Desktop.Program.Main(String[] args) in /home/saiko/osu/osu.Desktop/Program.cs:line 46`

Computer Specifications: Most found in the start of the log

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:8 (4 by maintainers)

github_iconTop GitHub Comments

3reactions
peppycommented, Feb 14, 2019

I’d suggest considering windows, then.

0reactions
peppycommented, Mar 4, 2019
Read more comments on GitHub >

github_iconTop Results From Across the Web

Ubuntu 16.04 crashes on startup with below logs
I am using ubuntu 16.04 and I am getting the below errors (check attachments) while startup. It starting sometimes normally but even in...
Read more >
How To Fix System Program Problem Detected In Ubuntu
Don't panic by the word 'crash'. It's not a major issue and your system is very much usable. It just that some program...
Read more >
Ubuntu is crashing/freezing (explained more in description)
Check to see if you have the latest kernel available for Ubuntu 20.04, and the latest ... If the crashes go away, then...
Read more >
Ubuntu\Linux - Crash after loading :: Stellaris General ...
So I've encountered an issue where (according to the crash report) the game seems to think my system is 32-bit when it should...
Read more >
TF2 crashing on startup on Ubuntu 16.04 LTS
Set the CPU Governor to always run on 'performance'. See and do this and this. Because Source games are CPU-bound, this might solve...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found