Instant Crash On Ubuntu 16.04
See original GitHub issueScreenshots or videos showing encountered issue:
osu!lazer version: Unknown due to crash.
Logs: Below. `(xenial)saiko@localhost:~/osu/osu.Desktop$ dotnet run [runtime:verbose] 2/13/19 11:47:55 PM: GL Initialized [runtime:verbose] 2/13/19 11:47:55 PM: GL Version: 3.0 Mesa 18.0.5 [runtime:verbose] 2/13/19 11:47:55 PM: GL Renderer: Mesa DRI Intel® HD Graphics 400 (Braswell) [runtime:verbose] 2/13/19 11:47:55 PM: GL Shader Language version: 1.30 [runtime:verbose] 2/13/19 11:47:55 PM: GL Vendor: Intel Open Source Technology Center [runtime:verbose] 2/13/19 11:47:55 PM: GL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays [runtime:verbose] 2/13/19 11:47:56 PM: Unhandled exception has been denied . [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans… [runtime:debug] 2/13/19 11:47:56 PM: Loading Font FontAwesome… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font FontAwesome! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font osuFont… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font osuFont! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Exo2.0-Medium… [runtime:error] 2/13/19 11:47:56 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:56 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:56 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:56 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.setAudioDevice(String preferredDevice) in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 201 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass28_0.<onDeviceChanged>b__0() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 140 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:56 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-Bold… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Exo2.0-Medium! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Exo2.0-MediumItalic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Exo2.0-MediumItalic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Noto-Basic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font Noto-Basic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font Noto-Hangul… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-Bold! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-Italic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-Italic! [runtime:debug] 2/13/19 11:47:56 PM: Loading Font OpenSans-BoldItalic… [runtime:debug] 2/13/19 11:47:56 PM: Loaded Font OpenSans-BoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-Hangul! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Noto-CJK-Basic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-CJK-Basic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Noto-CJK-Compatibility… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Noto-CJK-Compatibility! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Regular… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Regular! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-RegularItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-RegularItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-SemiBold… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-SemiBold! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-SemiBoldItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-SemiBoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Bold… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Bold! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-BoldItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-BoldItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Light… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Light! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-LightItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-LightItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-Black… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-Black! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Exo2.0-BlackItalic… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Exo2.0-BlackItalic! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Venera… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Venera! [runtime:debug] 2/13/19 11:47:57 PM: Loading Font Venera-Light… [runtime:debug] 2/13/19 11:47:57 PM: Loaded Font Venera-Light! [runtime:verbose] 2/13/19 11:47:57 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:57 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:57 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:57 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:57 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:57 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:47:58 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:58 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:58 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:58 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:58 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:58 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:47:59 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:47:59 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:47:59 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:47:59 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:47:59 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:47:59 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:00 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:00 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:00 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:00 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:00 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:00 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:01 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:01 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:01 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:01 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:01 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:01 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:02 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:02 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:02 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:02 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:02 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:02 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:03 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:03 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:03 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:03 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:03 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:03 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:verbose] 2/13/19 11:48:04 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:04 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:04 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:04 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:04 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:04 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:48:04 PM: New TextureAtlas initialised 3x3 Console output is being limited. Please check runtime.log for full logs. [runtime:verbose] 2/13/19 11:48:05 PM: Unhandled exception has been denied . [runtime:error] 2/13/19 11:48:05 PM: An unhandled error has occurred. [runtime:error] 2/13/19 11:48:05 PM: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory [runtime:error] 2/13/19 11:48:05 PM: at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) [runtime:error] 2/13/19 11:48:05 PM: at ManagedBass.Bass.get_DeviceCount() [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Audio.AudioManager.<>c__DisplayClass26_0.<.ctor>b__3() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 126 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 [runtime:error] 2/13/19 11:48:05 PM: at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 [runtime:debug] 2/13/19 11:48:06 PM: New TextureAtlas initialised 4096x4096 Console output is being limited. Please check runtime.log for full logs.
Unhandled Exception: System.DllNotFoundException: Unable to load shared library ‘bass’ or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libbass: cannot open shared object file: No such file or directory at ManagedBass.Bass.GetDeviceInfo(Int32 Device, DeviceInfo& Info) at ManagedBass.Bass.get_DeviceCount() at osu.Framework.Audio.AudioManager.getAllDevices() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 189 at osu.Framework.Audio.AudioManager.updateAvailableAudioDevices() at osu.Framework.Audio.AudioManager.setAudioDevice(String preferredDevice) in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 201 at osu.Framework.Audio.AudioManager.<>c__DisplayClass28_0.<onDeviceChanged>b__0() in C:\projects\osu-framework-a4n7e\osu.Framework\Audio\AudioManager.cs:line 140 at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 at osu.Framework.Threading.GameThread.runWork() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 114 — End of stack trace from previous location where exception was thrown — at osu.Framework.Threading.ScheduledDelegate.RunTask() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 284 at osu.Framework.Threading.Scheduler.Update() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\Scheduler.cs:line 155 at osu.Framework.Threading.GameThread.ProcessFrame() in C:\projects\osu-framework-a4n7e\osu.Framework\Threading\GameThread.cs:line 140 at osu.Framework.Platform.GameHost.<>c__DisplayClass103_0.<Run>b__1(Object <p0>, FrameEventArgs <p1>) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 504 at osuTK.GameWindow.RaiseUpdateFrame(Stopwatch watch, Double elapsed, Double& timestamp) at osuTK.GameWindow.DispatchUpdateFrame(Stopwatch watch) at osuTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at osu.Framework.Platform.GameHost.Run(Game game) in C:\projects\osu-framework-a4n7e\osu.Framework\Platform\GameHost.cs:line 506 at osu.Desktop.Program.Main(String[] args) in /home/saiko/osu/osu.Desktop/Program.cs:line 46`
Computer Specifications: Most found in the start of the log
Issue Analytics
- State:
- Created 5 years ago
- Comments:8 (4 by maintainers)
Top GitHub Comments
I’d suggest considering windows, then.
See https://github.com/ppy/osu-framework/issues/2189 if you wish to help.