osu!lazer freezes/crashes on certain beatmaps at certain points
See original GitHub issueDescribe the bug:
Certain points in some beatmaps appear to freeze osu!lazer. The behavior is similar to what being described in #2457 and #11691: rendering freezes while inputs and audios works just fine. The game un-freeze itself after ~10 seconds. Spamming inputs during the freeze appears to crash the game sometimes.
The beatmap that I can reproduce the freeze constantly is 1264972 at 0:52.
Screenshots or videos showing encountered issue:
Sorry. I cannot really reliably capture this.
osu!lazer version:
2021.524.0.0 on macOS 11.2.3 (20D91)
Logs:
As mentioned before, spamming inputs during freeze sometimes crash the game. The crash report generated by macOS (osu!_2021-05-24-194559_nato-macbook.crash
) is also attached.
Snippet from the os-generated crash report indicates that this may be some sort of GPU issue:
Application Specific Signatures:
Graphics hardware encountered an error and was reset: 0x00000002
I’m using Radeon Pro 5300M with an external monitor (Dell S2417DG) via DP. The freezing issue also exists when using the integrated graphics. I however can’t get the game to crash by spamming inputs when using integrated graphics.
Issue Analytics
- State:
- Created 2 years ago
- Comments:25 (12 by maintainers)
We’ll be switching to metal soon, which should resolve this in that case.
Switching to use ANGLE with metal backing renderer fixes the issue for me, however the performance is not great, around 25 fps when scrolling the beatmap list.