Overlapping storyboard commands behave differently from stable
See original GitHub issueDescribe the bug: In beatmap Sweet Dreams (11t dnb mix) Playtime: 38330ms and 95673ms part of osb code:
//line 309911 for part playtime 38330ms
Sprite,Foreground,CentreLeft,"sb\z37.png",32,234
S,0,0,,0,0.5
F,0,36015,36215,0,1
MY,7,36015,36415,234,256
R,0,36015,38415,0,0.128
MX,0,36415,38015,32,31
MY,0,36415,38015,256
F,0,37387,37487,1,0
F,0,37387,38415,0
MY,6,38015,38415,256,271
F,0,38215,38415,1,0
I am not sure if it’s bug about osu!lazer storyboard implement , or storyboarder 😦
Screenshots or videos showing encountered issue: lazer expect behavior screen:
osu!stable: osu!lazer version: 2019.1216.0
Logs:
Issue Analytics
- State:
- Created 4 years ago
- Comments:8 (5 by maintainers)
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Top GitHub Comments
I’ve looked into this and it seems to be the difference between how transforms work in lazer vs stable.
Consider the case:
In stable, T1 has an effect from t=0…2, and T2 has an effect from t=2…3. In lazer, T1 has an effect from t=0…1, and T2 has an effect from t=1…3.
Lazer is doing this correctly so a framework fix isn’t required, however slicing the transforms to match stable is non-trivial.
Please leave this open as it is still an issue.