Scrolling down far enough in SongSelect and then trying to scroll via mouse crashes the game
See original GitHub issueThis needs a fair amount of beatmaps, probably a few hundred sets. But when you scroll down a certain amount and then try to drag with the mouse, ScrollContainer
gives an error without actual message. Looking into it, it’s usually a Trace.Assert
call inside OnDrag
that fails because the two values are too far apart from each other (looks like a float imprecision).
Issue Analytics
- State:
- Created 6 years ago
- Comments:5 (3 by maintainers)
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Top GitHub Comments
Reproduction:
TestSceneBeatmapCarousel
:This probably needs a framework-side issue and fix.
No need to double-track this. Closing in favour of framework issue.