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Storyboard samples starting at time 0 do not play

See original GitHub issue

Describe the bug: https://osu.ppy.sh/beatmapsets/1011011 uses event samples to play voice clips throughout the map.

Currently in master, the voice samples do not get decoded (and are skipped) if you follow the debugger through the decoding process.

I believe this is a regression over previous lazer versions.

Skipped events - //Storyboard Sound Samples Sample,0,0,"easy1.mp3",100 Sample,5610,0,"easy2.mp3",100 Sample,35510,0,"easy3.mp3",100 Sample,64587,0,"easy4.mp3",100 Sample,79356,0,"easy5.mp3",100

Screenshots or videos showing encountered issue: osu!lazer 2020.613.0 https://streamable.com/nni03p

osu!stable https://streamable.com/m0uz02

osu!lazer version: 2020.613.0 and master

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:10 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
H2n9commented, Jun 14, 2020

Ah, re-downloaded it and yeah, can hear all but the first voice sample as you said. Dunno how my beatmap was messed up like that. Thanks.

0reactions
bdachcommented, Jun 16, 2020

I’m betting it’ll be related to the lifetime issues I described in discussion of #8145.

Read more comments on GitHub >

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