Weird vertical black line when using Nez with FNA
See original GitHub issueHey there guys (and @prime31 😃)
So I compiled the latest Nez and Nez.FNA (from git, with 2 separate clones) and created 2 different projects, one for MonoGame with Nez and one for FNA with Nez.
The main game class is as simple as it can get:
public class Game1 : Core
{
public Game1() : base() { }
protected override void Initialize()
{
base.Initialize();
scene = Scene.createWithDefaultRenderer(Color.CornflowerBlue);
}
}
But the results are different.
MonoGame:
FNA:
As you can see, everything is fine with MonoGame, but with FNA, there’s a vertical black line, at the right side of the scene, with the width of 1 and the height of the back buffer height.
It’s also worth mentioning that the default game class of XNA/MonoGame, with FNA, doesn’t have this issue. So I assume it is either a problem on my end or a problem with Nez’s compatibility with FNA .
I tried looking at Nez’s code to find where such problem might be, but I got lost so fast. Can anyone who’s more experienced with Nez lend a hand, please? 😃
Edit: The problem still occurs with the latest Nez.FNA as of July 28th 2017. Confirmed by @Alan-FGR
Issue Analytics
- State:
- Created 6 years ago
- Comments:7 (4 by maintainers)
Awesome! Thank you for your research and contribution @Alan-FGR 😃
Thank you very much Alan. That’s awesome! 😃 And sorry for the late response.