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Weird vertical black line when using Nez with FNA

See original GitHub issue

Hey there guys (and @prime31 😃)

So I compiled the latest Nez and Nez.FNA (from git, with 2 separate clones) and created 2 different projects, one for MonoGame with Nez and one for FNA with Nez.

The main game class is as simple as it can get:

public class Game1 : Core
{
	public Game1() : base() { }

	protected override void Initialize()
	{
		base.Initialize();

		scene = Scene.createWithDefaultRenderer(Color.CornflowerBlue);
	}
}

But the results are different.

MonoGame:

Nez with MonoGame - No black line (Screenshot link)

FNA:

Nez (Nez.FNA) with FNA- Black line (Screenshot link)

As you can see, everything is fine with MonoGame, but with FNA, there’s a vertical black line, at the right side of the scene, with the width of 1 and the height of the back buffer height.

It’s also worth mentioning that the default game class of XNA/MonoGame, with FNA, doesn’t have this issue. So I assume it is either a problem on my end or a problem with Nez’s compatibility with FNA .

I tried looking at Nez’s code to find where such problem might be, but I got lost so fast. Can anyone who’s more experienced with Nez lend a hand, please? 😃

Edit: The problem still occurs with the latest Nez.FNA as of July 28th 2017. Confirmed by @Alan-FGR

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:7 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
ghostcommented, Aug 29, 2017

Awesome! Thank you for your research and contribution @Alan-FGR 😃

1reaction
ghostcommented, May 31, 2017

Thank you very much Alan. That’s awesome! 😃 And sorry for the late response.

Read more comments on GitHub >

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