Why does Nez/Nez.Portable/ECS/Components/IUpdatable.cs duplicate MonoGame/IUpdatable?
See original GitHub issueMicrosoft.Xna.Framework.IUpdatable
is a similar and identically-named interface to Nez.IUpdatable
.
I understand they accomplish some of the same tasks, but honestly this seems to cause more problems than it solves IMHO. Is there a better solution, maybe by extending the original MG interface and adding IComparable vs a brand new Nez interface?
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (3 by maintainers)
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The FAQs are what most people see. Wiki is very basic and not many folks find it.
Ok, wonderful, thanks so much for the info! I’ll get to cracking on PR’s for the docs and hopefully we’ll end up with some helpful contributions! I appreciate you taking the time to walk me through this 😁
/me stops necroing the issue