Rendering Faults on Windows
See original GitHub issueThis was reported during Ludlum Dare 48. Unfortunately I have no way to verify this at the moment…
The symptoms were:
- A game was being made on a linux box, and all effects were showing up correctly. Specifically WebGL 2.0 renderer things like shapes.
- When the game was passed over to the folks doing their art, they could never see the results, and it sounded to me like Indigo was falling back to WebGL 1.0.
- However! According to Indigo’s logs it was still using WebGL 2.0!
- When the devs on the linux boxes set the
config.useWebGL1
flag, they got the same experience as their Windows based team mates.
Anything more to add @kag0?
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (5 by maintainers)
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yup, looks to be working for me on windows with ff
haha, thanks, glad to hear it
Copying the description from the PR in case anyone is looking for the details: