Xwayland in Gnome supports more resolutions.
See original GitHub issueXwayland in Gnome supports more resolutions.
In gnome I use the monitor at 4k scaled at 200% and in Qtile using wlr-randr.
If I write to a console in Gnome the xrandr command, it gives me the following output
XWAYLAND0 connected primary 3840x2160+0+0 (normal left inverted right x axis y axis) 620mm x 340mm
3840x2160 59.98*+
2048x1536 59.95
1920x1440 59.90
1600x1200 59.87
1440x1080 59.99
1400x1050 59.98
1280x1024 59.89
1280x960 59.94
1152x864 59.96
1024x768 59.92
800x600 59.86
640x480 59.38
320x240 59.52
2560x1600 59.94
1920x1200 59.88
1680x1050 59.95
1440x900 59.89
1280x800 59.81
720x480 59.71
640x400 59.95
320x200 58.96
3200x1800 59.96
2880x1620 59.96
2560x1440 59.96
2048x1152 59.90
1920x1080 59.96
1600x900 59.95
1368x768 59.88
1280x720 59.86
1024x576 59.90
864x486 59.92
720x400 59.55
640x350 59.77
and if I write it to Qtile, only this
XWAYLAND0 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 620mm x 340mm
1920x1080 59.96*+
This makes steam games in qtile the maximum resolution is 1920x1080, while in gnome games can use resolutions up to 4k (my monitor is 4k), could something be done so that this can be implemented in qtile? Thank you
_Originally posted by @cr1ogen in https://github.com/qtile/qtile/discussions/2409#discussioncomment-3676479_
Issue Analytics
- State:
- Created a year ago
- Comments:10 (2 by maintainers)
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i know it isn’t going to help but I can confirm this behaviour
I’ve looked into this a few times and played around a bunch with the code, and carefully compared what we do with sway and dwl (which both print a longer list of modes) and I still can’t figure out what’s causing this!