Rendering objects as semi-transparent.
See original GitHub issueIt is possible to render objects as semi-transparent so that the interior remains visible? Or another alternative could be wireframing objects. I can see the different material classes in geometry.py
such as MeshPhongMaterial
and MeshToonMaterial
but these shaders make the surface opaque. Maybe a surface texture is the way to do this? But I’m unsure how to proceed.
Issue Analytics
- State:
- Created 5 years ago
- Comments:5 (5 by maintainers)
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Ok, this should now be available in meshcat v0.0.15. You should be able to
pip install --upgrade meshcat
to get the newest version. Thank you @matthieuvigne for the PR!Hi @danieljfarrell,
I’m also interested in such a feature. As far as I can see, meshcat-python doesn’t provide such an API. However, Three.js supports transparent objects, so it can be added quite easily. This patch adds a
transparency
andopacity
field to the MeshMaterial object for configuring these properties. So the following coderenders a transparent sphere:
@rdeits Do you confirm this isn’t currently possible with meshcat? If so, I can make a PR with this patch.